New User Guide for Thunderwalker CTF
Thunderwalker is centered around capturing the flag. You get 15 points just for capturing the flag, points for defending the flag, killing enemy carrier, and more. [ twctf scoring overview ]
Powerups
To capture the flag you have to control the various powerups in the game though. You still have your standard quake powerups: Quad (4x damage), 666 pentagram, 100 health, and ring of shadows which are temporary. Along with green, yellow, and red armor.
The 2nd type of powerup are the runes which last until you die. [twctf runes overview]
In addition to the four 3wave runes, thunderwalker has four new runes
Rune of Protection This rune offers several benefits:
Rune of Vampirism A person with this rune receives 2/3 the amount of damage they do added to their health to a maximum of 200 hitpoints. Health below 200 will not "rot" away.
Rune of Living Armor The person's armor is magically brought to life, and will repair itself over time to a maximum of 250 points. All subsequent armor touched after this rune is grabbed is red armor.
Rune of Cloaking A person with this rune is invisible, as if they had the Ring of Shadows, except when they fire their weapon or when they are damaged, during which time they become visible.
Commands
Along with a faster and easier to aim grapple (impulse 22), there are several other cool features.
Here is a list of various impulses used by Quake specific to ThunderWalker CTF mod.
You can bind any impulse to a key using the following syntax.
bind "x" "impulse 22"
X = whatever key you wish to bind
We have several sample configs on our site.
Weapons
The weapons are a little different from regular 3wave ctf too:
email me with any questions or suggestions for this guide batman.zfa@twctf.org