TW Rules

Learn your rules they are your friends.

Runes
Name Image Description
Rune of Hell Magic (Haste) The holder of this magic fires at twice the rate of normal.
Rune of Black Magic (Strength) Your weapons inflict twice the damage of normal.
Rune of Earth Magic (Resist) You are resistant to damage, taking only 1/2 damage from all sources. Immune to Sniper Rifle
Rune of Elder Magic (Regeneration) You magically regenerate hit points up to a maximum of 200. In addition, your health will not "rot" away of you pick up a 100-health box.
Rune of Protection Limited Immunity to "splash" damage from explosions. Immunity to Slime and Drowning. Resistance to Lava. Your grapple will be reset if out when hit by splash.
Rune of Vampirism A person with this rune receives 2/3 the amount of damage they do added to their health to a maximum of 200 hitpoints. Health below 200 will not "rot" away.
Rune of Living Armor The person's armor is magically brought to life, and will repair itself over time to a maximum of 250 points. All subsequent armor touched after this rune is grabbed is red armor.
Rune of Cloaking A person with this rune is invisible, as if they had the Ring of Shadows, except when they fire their weapon or when they are damaged, during which time they become visible.

Scoring
Action Score
Killing an Enemy 1
Capturing the Enemy Flag 15
Bonus to teammates for you capturing the Flag 2
Recovering the flag (ie, returning your flag to base) 1
Picking up Enemy Flag 2
Fragging Enemy Flag Carrier 5
Fragging someone shooting at your flag carrier 3
Fragging someone while you are defending the flag carrier 1
Fragging someone while you are defending the flag 3
Assisting in Flag Capture by returning flag followed immediately by capture 1
Assisting in Flag Capture by Fragging Enemy flag carrier followed immediately by capture 1

Weapons
Weapon Impulse Description
Axe 1 Your basic diamond-tipped completely-bloody otherwise-hypenated dismemberment tool.
Grappling Harpoon 22 Primarily a tool for getting you into hard-to-reach places. Can also be shot into your opponent's chest. Has a high rate of fire, but be careful. It can overheat if abused.
Shotgun(model by Iikka Keranen) 2 Groovy.
Double Barreled Shotgun 3 Good. Bad. I'm the guy with the gun!
Laser Cannon 4 Han Solo would be proud. A bright-red beam will burn your enemies into a well-done carcass.
Nail Gun 5 While individually the spikes are not very damaging, the high rate of fire can bring down even the most heavily armored opponent in short order.
Grenade Launcher 6 Litter the floor with explosive pineapples for a little fragfest surprise.
Rocket Launcher 7 When it absolutely, positively has to be there overnight.
Sniper Rifle 8 One shot. One kill. If you miss, you are a sitting duck though.
Airfist 47 Uses a compressed blast of air to blow your enemies away. Also will effect rockets, grenades, backpacks, and runes.